latinomor.blogg.se

Witcher 3 carry weight
Witcher 3 carry weight





witcher 3 carry weight

So the phrase "easy to manage mod settings" is a bit subjective in this case. However, there is no way I would be able to change/store new values in-game, because the actual script files are reloaded every time you start the game. To store settings in the actual mod folder itself, I'd have to basically create a script that does nothing more than hold static values as public variables, which you'd have to change manually by editing the script (similar to how AutoLoot or Absolute Camera does their settings) if you wanted different settings. Your second question: The mod is set up to use a config menu system, which unfortunately the game itself manages those values (I don't do anything with them other than pass them through the in-game config wrapper object). Then run script merger before starting the game, is a common script to be edited so it will have to be merged. ModYOUR_MOD\content\scripts\game\player <- place your modded here Make sure you format the directories correctly:

witcher 3 carry weight

Yea I totally understand what you mean now That script change you pasted here is correct - it will give you 0.5 extra weight per level. is it possible to make a setting file which located at modAHDCarryWeightLevelUpBonus folder, let mod load and use it, easy to manage mod settings? Return value + ( GetWitcherPlayer().GetLevel() * 0.5 ) Ĭurrent version mod ( means with mod menu and have to set values during game for mod working), the default mod settings are save at.

witcher 3 carry weight

If i want to let player grow 0.5 point carry capacity, i should write this, right? Value += CalculateAttributeValue( GetAttributeValue('encumbrance') ) Value = CalculateAttributeValue(GetHorseManager().GetHorseAttributeValue('encumbrance', false)) Public function GetMaxRunEncumbrance(out usesHorseBonus : bool) : float i perfer everything done before game, then after game start, just play. yexian7 wrote: thanks, im just lazy to set values in mod menu during game. Return value + ( GetWitcherPlayer().GetLevel() * BONUS_PER_LEVEL ) Īnd make BONUS_PER_LEVEL whatever number per level you want to gain. If you just want a very crude script to change your weight based on level, create your own "mod" folder, and all you need is the vanilla script. I would love to have the mod be 1-click install, unfortunately mods with menus in The Witcher 3 are just not possible to do that because menus are stored separately from mods. manually setting those values in the script is going to disable the mod, in which case you can just delete the mod. If what i said can't make mod work without copying "bin" folder, can you upload this optional version? AeroHD wrote: I'm not sure what you're asking. Personally i perfer lazy-man mod, just need to put mod to "mod" folder, done. Then i have no need to copy "bin" folder to game folder, mod works, right?







Witcher 3 carry weight